![]() ![]() Seeing a group of infantry stand in the middle of a field firing at a tank because they’re too stupid to get in cover behind some trees is a bit frustrating. Yeah, getting in cover makes Company of Heroes a slower-paced game. I did miss some innovations from Company of Heroes, though-particularly, getting in cover. The game moves fast, and it’s unforgiving of mistakes. For instance, a pillbox can wipe out entire ranks of infantry in seconds if you’re not paying attention. I was fairly amazed at how fast mismatched units can get destroyed. There are also a plethora of units to use, each with its own strengths. On the one hand, it’s fast-paced and responsive. It’s a sequel to a decade-old game and… well, Blitzkrieg 3 plays like a decade-old game. The game will offer replay videos of others attacking your base to help you strengthen your defenses, though unfortunately Nival says they won’t offer any sort of heat maps at launch.īut does it play well? That’s really the question here. Will they come up the road, or will the infantry end up stalking through the woods? If I put this anti-tank unit here will it ever see tanks, or will the tanks take this other route? Base building is particularly fun, trying to imagine what the enemy’s going to do. ![]() If you buy a unit, it’s available to guard your base and assault someone else’s base simultaneously. And you don’t need to worry about “offensive units” versus “defensive units” or anything like that. I hold all three of these things to be true.īlitzkrieg 3 ‘s asynchronous multiplayer is basically a simple, intuitive level editor combined with traditional multiplayer unlocks. Other players are much better at this game than me. As you might have guessed, these “other bases” you’re attacking are also built by players. ![]() ![]() This is what I was doing in the introduction when my troops were so mercilessly gunned down. Whenever you run out of supplies, the easiest thing to do is go attack another base. Your warehouse and fuel depot can be upgraded to hold more fuel/supplies as you get later in the game, your barracks can be upgraded to buy new infantry units/tanks, and then there’s your army itself which you’ll be adding to as the game goes on. Units drain fuel, while static defenses (like tank traps or barbed wire or pillboxes) cost supplies. The sum total of facts I know about the singleplayer? There are three campaigns, representing three different “blitzkriegs”-the actual German Blitzkrieg, the 1943 American push in Italy, and the 1945 Soviet push for Berlin.Įach of these units come at a cost, of course. I can pretty much only discuss the multiplayer, as the singleplayer wasn’t shown off. With both those facts in mind, I went hands-on with Blitzkrieg 3 recently at a demo event and then went even more hands-on with the game at home, courtesy of a pre-release build. Not to mention the fact that there are fewer RTS games than ever, as the genre is seemingly in a lull. The landscape’s quite a bit different in 2015 than it was a decade ago, with both Company of Heroes 2 and Men of War vying for control of the “World War II RTS” market. They just sort of wait around in the shadows until someone says, “Hey, maybe we should make another of those.” Case in point: Nival is making Blitzkrieg 3, a follow-up to the studio’s 2005 real-time strategy game Blitzkrieg 2.īlitzkrieg 3 has its work cut out for it, though. ![]()
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